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[民族乐器] Sonuscore – The Orchestra Complete 3 (for Best Service) (KONTAKT)《荒野之林》木管乐器合成器

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发表于 2022-12-12 11:32:20 | 显示全部楼层 |阅读模式 来自 中国重庆
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《ORCHESTRA COMPLETE》再次以前所未有的方式突破了构图的界限。它遵循其前辈的道路,强调我们交织的编排引擎,同时以新的方式扩展以激发灵感。根据用户的反馈,我们现在添加了一个可定制的序列设计器,扩展了自由播放模式,重新想象了如何现场播放连奏和断奏,并以令人难以置信的新深度重新录制了木管乐器部分。以及多功能性。

THE ORCHESTRA COMPLETE is back with another incredible release that pushes the boundaries of composition in ways never before seen. It follows the path of its predecessors by emphasizing our intertwining orchestration engine, while expanding to inspire in new ways. With feedback from our users, we have now added a customizable sequence designer, expanded the free play mode, reimagined how to play legato and staccato live, and completely re-recorded the woodwind section with incredible new depth. and versatility.

“THE ORCHESTRA COMPLETE 3 is a logical extension of our orchestral color palette,” explains Tilman Cillescu, co-founder and creative director of Sonuscore. In STRINGS OF WINTER and HORNS OF HELL we have already expanded the strings and winds section with special articulations and unusual instruments. Now with WOODS OF THE WILD it’s time to give the woodwinds the same treatment, adding more articulations and new instruments.

Sonuscore联合创始人兼创意总监Tilman Cillescu解释道:“《ORCHESTRA COMPLETE 3》是我们管弦乐调色板的逻辑延伸。”。在《冬天的弦》和《地狱之角》中,我们已经用特殊的发音和特殊的乐器扩展了弦和管部分。现在有了《荒野之林》,是时候对木管乐器进行同样的处理了,增加了更多的发音和新的乐器。


“We’ve also added some great new features to Ensemble nki to further improve our quick sketching experience,” said Tilman.

蒂尔曼说:“我们还为Ensemble nki添加了一些很棒的新功能,以进一步改善我们的快速速写体验。”。

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ORCHESTRA: CREATIVE GOLDEN DISC

乐团:创意金唱片


There has never been a shortage of virtual orchestras on the market. Ever since music composition has moved into the digital space, companies have been trying their own libraries. But it was a world of innovation stuck in one lane: record depth.

市场上从未缺少虚拟乐团。自从音乐创作进入数字空间以来,公司一直在尝试自己的图书馆。但这是一个只有一条路的创新世界:创纪录的深度。


ORCHESTRA was a completely unique concept on the market at the time. We focused less on its high quality recordings and more on how the user would interact with the instrument. We wanted to create something that would inspire people differently than any other instrument, so we decided to bring out something beyond a simple orchestral library: a real-time orchestration engine.

ORCHESTRA是当时市场上一个完全独特的概念。我们较少关注它的高质量录音,更多关注用户如何与仪器交互。我们想创造出与其他乐器不同的东西来激励人们,所以我们决定推出一个简单的管弦乐库之外的东西:实时编排引擎。


“The ORCHESTRA was brand new at the time,” Tilman said. “He had the ability to create complete animated orchestral arrangements in a very short time just by playing simple chords. It was a creative goldmine and an incredible time saver for any composer.”

蒂尔曼说:“当时ORCHESTRA是全新的。”。“他能够通过弹奏简单的和弦,在很短的时间内创作出完整的动画管弦乐编曲。对于任何作曲家来说,这都是一个富有创造力的金矿,也是一个令人难以置信的时间节省器。”


ENGINE EXPANDED

发动机膨胀


The Ensemble Engine is the heart of THE ORCHESTRA COMPLETE, making this virtual orchestra a pleasure to play. Just press a chord and it will automatically play those deep and complex arrangements. This was powered by an arpeggiator and envelope designer with individual note assignments for all engine presets.

合奏引擎是整个管弦乐队的核心,让这个虚拟乐团成为演奏的乐趣。只需按下一个和弦,它就会自动演奏那些深沉而复杂的编曲。这是由一位琶音手和信封设计师提供的,为所有引擎预设设置了单独的注释。


FREE GAME MODE

自由游戏模式


One of the updates here was to expand our free play mode feature to all voiceovers and the ability to post notes on our main page. “This allows the user to automatically assign chord tones to individual groups of instruments,” explains Tilman. “We’ve created over 80 playable voices specifically for this purpose – when you play a chord on the keyboard, you can create beautiful orchestral tones.”

这里的更新之一是将我们的免费播放模式功能扩展到所有画外音,并能够在主页上发布注释。Tilman解释道:“这允许用户自动将和弦音调分配给各个乐器组。”。“我们专门为此创造了80多个可播放的声音——当你在键盘上弹奏和弦时,你可以创造出美妙的管弦乐音调。”


The ORCHESTRA has already made everyone feel like a personal conductor. But by making individual note placement available for free play mode, it really makes creating these beautiful, intricate timbres a very simple and easy affair.

ORCHESTRA已经让每个人都觉得自己是一名私人指挥家。但通过为自由播放模式提供单独的音符放置,它确实使创建这些美丽、复杂的音色变得非常简单和容易。


Not to mention, choose from hundreds of presets we have designed to take advantage of this change. With a single tap on the Engine switch, you can change it to Free Play mode and then create your own orchestrations by controlling which instruments play which notes of your note. This feature alone can help redefine how you deal with composition in your DAW.

更不用说,从我们设计的数百种预设中进行选择,以利用这一变化。只需轻击“引擎”开关,即可将其更改为“自由播放”模式,然后通过控制哪些乐器播放音符来创建自己的管弦乐队。仅此功能就可以帮助重新定义如何处理DAW中的合成。


SEQUENCE DESIGNER

序列设计者


“We also noticed that our system with interconnected arpeggiators had certain limitations,” continued Tilman. “That’s why we developed the Sequence Designer in the engine and made it available. If you select SEQ in the arpeggiator, you can specify a 100% exact sequence of notes in the playback material.

蒂尔曼继续说道:“我们还注意到,我们的系统与相互连接的琶音选手有一定的局限性。”。“这就是我们在引擎中开发序列设计器并使其可用的原因。如果您在琶音中选择了SEQ,您可以在回放材料中指定100%准确的音符序列。


The new Sequencer feature brings an unprecedented level of customization to our THE ORCHESTRA engine. Although we have previously offered all the arpeggios that are usually found in an instrument of this caliber, we decided that this would not be enough. The new Sequence Designer gives you the ability to create both custom sequences and rhythms so you can really capture the momentum and spirit of the piece you’re working on.

新的Sequencer功能为我们的The ORCHESTRA引擎带来了前所未有的定制水平。尽管我们之前提供了这种口径乐器中常见的所有琶音,但我们认为这还不够。新的序列设计器使您能够创建自定义序列和节奏,这样您就可以真正捕捉正在创作的作品的气势和精神。


This has certainly allowed us to create more interesting presets, but more importantly, it has given you, the user, more control over your passages. Tilman adds, “Now you can create rhythms and tone sequences that have a much more musical perspective, sound freer and more unrestricted, and even more like small compositional elements.”

这当然允许我们创建更有趣的预设,但更重要的是,它让你,用户,对你的段落有了更多的控制。蒂尔曼补充道,“现在你可以创造出节奏和音调序列,这些节奏和音调更具有音乐视角,声音更自由、更不受限制,甚至更像是小的组成元素。”


LEGATO IN A NEW WAY

以新的方式连奏


It is always difficult for orchestral engines to cope with articulations. The question always comes up whether to use key switches or just different nki or vst. However, we believe that the less a composer has to worry about these things, the better. Therefore, we came up with a new option – we could determine how nki determines the need for legato, and not staccato.

管弦乐引擎总是很难处理发音问题。问题总是出现,是使用按键开关还是使用不同的nki或vst。然而,我们认为作曲家越不必担心这些事情,就越好。因此,我们提出了一个新的选项——我们可以确定nki如何确定连奏的需要,而不是断奏。


We call our new system Pure Performance Legato. We have not only equipped all new instruments with it, but also reworked almost all pre-existing slurs. As a result, the ins

我们称我们的新系统为纯性能Legato。我们不仅为所有新的仪器配备了它,而且对几乎所有已经存在的污名进行了重新加工。因此,ins

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