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[动态处理/压缩器/EQ] BLEASS Sidekick v1.0.1专业鼓式脉冲发生器和定序器与强大的侧链压缩机相结合VST,VST3,WIN

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发表于 2022-11-11 20:44:45 | 显示全部楼层 |阅读模式 来自 中国重庆
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与AUv3完全兼容的专业鼓式脉冲发生器和定序器与强大的侧链压缩机相结合,为您的混合物提供即时泵送效果!BLEASS Sidekick是一个踢鼓合成器、步进定序器和ducker(又名侧链压缩机)的组合。结果是一个插件,它提供了一种独特的方式来在音乐中创建令人兴奋的节奏动态。

Fully AUv3 compatible professional drum kick generator and sequencer coupled with a powerful sidechain compressor for instant pumping effect in your mix! BLEASS Sidekick is a combination of a kick drum synth, a step sequencer, and a ducker (aka a sidechain compressor). The result is a plugin that provides a unique way to create exciting rhythmic dynamics within your music.



The kick drum synth uses an analogue-style engine inspired by vintage beatboxes, which allows it to create a wide range of classic analogue kick drum tones with ease. This synth can be triggered by the built-in 16-step sequencer or by an external MIDI input; its sound can be mixed with the audio passing through the plugin, be used to trigger the plugin’s ducker stage, or both. Used without the ducker, BLEASS Sidechain makes it easy to add your own kick parts to loops and other percussive parts.

踢鼓合成器使用了一个模拟风格的引擎,灵感来自复古的beatbox,这使得它可以轻松地创建一系列经典的模拟踢鼓音调。这个合成可以由内置的16步定序器或外部MIDI输入触发;它的声音可以与通过插件的音频混合,用于触发插件的ducker阶段,或者两者兼而有之。在没有鸭子的情况下使用,BLEASS侧链可以很容易地将自己的踢腿部分添加到环和其他打击部分。


Bringing in the ducker causes the input signal to reduce in volume whenever the kick synth is triggered. When used on a drum loop this lets you impose your own creativity on the underlying feel and beat of the loop, ducking-out the loop’s kick sound and pattern so that you can replace them with a sound and pattern that you have crafted. Perhaps BLEASS Sidekick’s best trick, though, is to use the kick synth and sequencer purely as a trigger for the ducker. This lets you create fascinating and detailed dynamic rhythms within any part or track, whether individual instrument or an entire mix.

每当触发脉冲合成器时,引入小鸭会导致输入信号的音量减小。当用在鼓环上时,这可以让你将自己的创造力强加在环的基本感觉和节拍上,避开环的踢音和模式,这样你就可以用你精心制作的声音和模式来代替它们。不过,也许BLEASS Sidekick的最佳技巧是将kick synth和sequencer纯粹用作ducker的触发器。这可以让你在任何部分或曲目中创造迷人而详细的动态节奏,无论是单个乐器还是整个组合。



KICK SECTION

井涌段


Tune: Sets the pitch of the kick drum sound, from 20Hz to 100Hz.

调谐:设置踢鼓声音的音高,从20Hz到100Hz。

Waveform: Selects the waveform that the kick synth will use. The waveform can be morphed smoothly from sine wave to triangle wave.

波形:选择踢合成器将使用的波形。波形可以从正弦波平滑地变形为三角波。

Hardness: Adds overdrive to the kick sound, giving it a harder, brighter edge, and emphasising the pitched part of the sound.

硬度:增加踢腿声音的超速,使其更硬、更亮的边缘,并强调声音的音调部分。

Body: Mix in a second oscillator tuned an octave above the first, giving a thicker, fuller sound.

身体:混入第二个振荡器,比第一个振荡器调谐一个八度,发出更厚、更饱满的声音。

Impact: Accentuates the initial attack portion of the kick sound, giving more thump and impact.

冲击力:强化踢球声音的初始攻击部分,给予更多的重击和冲击力。

Punch: Adds a resonant filter sweep to the beginning of the kick sound.

打孔:在踢音的开始处添加共振滤波器扫描。

Punch Decay: Sets the duration of the Punch filter sweep. Fast settings add a short, punchy transient; longer settings create noticeable filter sweep effects.

冲压衰减:设置冲压过滤器扫描的持续时间。快速设置增加了短暂的、有力的瞬间;较长的设置会产生明显的过滤器扫描效果。

Decay: Controls the overall decay time of the kick drum sound. Use low settings for short, ‘clicky’ kicks; use longer settings for booming and pitched sounds.

衰减:控制踢鼓声音的总体衰减时间。使用低设置进行简短的“咔嚓”踢腿;使用较长的设置来发出隆隆声和高音。

Ghost: When enabled, removes the kick sound from the plugin’s output mix. The kick sound can be routed in a different channel thanks to Multi-bus output (iOS) or Multi-out compatible DAWs (Desktop)

Ghost:启用后,从插件的输出混音中移除踢音。由于多总线输出(iOS)或多输出兼容DAW(桌面),踢腿声可以在不同的通道中传送

Gain: Sets the output volume level of the kick drum synth.

增益:设置踢鼓合成器的输出音量水平。


SEQUENCER SECTION

定序器部分


Seq. Len.: Specifies the number of steps in the sequence, from 4 to 16.

顺序。伦恩。:指定序列中的步数,从4到16。

Steps Res.: Sets the length of each step as a note length.

步骤Res.:将每个步骤的长度设置为注释长度。

Groove: Adds swing timing to the sequencer for a groovier result.

Groove:将摆动计时添加到定序器中,以获得更棒的结果。

MIDI In: When enabled, allows you to trigger the kick sequencer from a controller or from a MIDI track within your DAW. Any pattern programmed into the plugin will still play too.

MIDI输入:启用后,允许您从控制器或DAW中的MIDI曲目触发踢球序列器。任何编程到插件中的模式也将继续运行。

Step Grid: Shows the steps that will, and will not, trigger the kick synth. The velocity (or loudness) of the trigger is set by dragging up or down within a step’s cell. The alternating grey and blue colour-coding helps you to distinguish each group of four steps.

步骤网格:显示将触发和不会触发踢合成器的步骤。触发器的速度(或响度)是通过在步骤的单元格中向上或向下拖动来设置的。灰色和蓝色交替编码有助于区分每组四个步骤。


DUCKER SECTION

小鸭部分


Threshold: Sets the sensitivity of the ducker effect. When the kick’s volume level exceeds the threshold, a compression process will be applied to the audio passing through the plugin, reducing its volume.

阈值:设置小鸭效果的灵敏度。当踢腿的音量超过阈值时,将对通过插件的音频应用压缩过程,从而降低音量。

Attack: Determines how long it takes for the ducker’s compressor to reach full compression once the threshold has been exceeded.

攻击:确定一旦超过阈值,小鸭的压缩机达到完全压缩所需的时间。

Release: Determines how long it takes for the ducker’s compressor to return to no compression when the kick synth’s signal falls back below the threshold.

释放:确定当踢合成器的信号回落到阈值以下时,小鸭的压缩机恢复到无压缩状态所需的时间。

Ratio: Controls how much gain reduction will be applied to the plugin’s signal. Works in conjunction with the Threshold control to determine the overall strength of the ducking effect.

比率:控制将对插件信号应用多少增益降低。与阈值控制结合使用,以确定躲避效果的整体强度。

Makeup: Compensates for any loss of overall signal level that results from the ducking process.

补偿:补偿因躲避过程造成的总体信号电平损失。



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