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Magix Samplitude\Sequoia v12皮肤编辑器
The user, must provide all Images needed to create a skin. Usually, these are :
One Image for the normal state of the skin. This is the “Normal” Image and is the one that Samplitude / Sequoia displays when opened.
One Image for the active state of the skin. This is the “Active” Image and is the one that Samplitude / Sequoia displays when any of the Items (Buttons, VU-Meters,) is active. Additionally, if any Rotary Knobs (Pan-Pots) are used, their Images must also be provided.
These programs, do not create or modify images. They only use the provided images, to create skins. Before using the programs, you must create all images in another image editing program. If these images are not made correctly, it is not possible to create a working skin. In user's manuals, there are all the details about how to make these images.
Samplitude / Sequoia use some parts of the Images you have painted, to represent the actual Items needed for any skin to work. These Items are Buttons, VU-Meters, Plug-in slots, Faders, ...
But how does Samplitude / Sequoia know where exactly have you painted, for example, your Solo Button ? This is what the SkinCreator does.
Each tool in the Tool Box, represents one real Item for the Vip/Track/Mixer. They all must be placed and aligned over each Item you have painted in your Images. For example, you drag & drop a Button Item from the ToolBox on top of the Image. Then, you move / re-size it so it is aligned with the Solo button you have painted on the Image. Then, press the F5 key, to open the ObjectProperties window and set it's properties to Solo Button.
Now the program knows where to find the real Solo Button.
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