Meet the PCM2612 Retro Decimator Unit, a bitcrusher effect plug-in with a distinctive legacy. Based on the work we made on the RYM2612 Iconic FM Synthesizer, our tribute emulation of the Sega Genesis sound chip, the 8-bit decimation is inherited from the FM synth’s PCM playback feature, packed in a simple and compact effect unit. Bonus: it's free!
满足PCM2612复古抽取器单位,一个Bitcrumers效果插件与独特的遗产。基于我们在RYM2612标志性FM合成器上所做的工作,我们对世嘉创世纪(Sega Genesis)声音芯片的致敬仿真,8位抽取是从FM synth的PCM播放功能继承而来的,打包在一个简单紧凑的效果单元中。奖励:免费!
Two form factors in one
二形合一
You can choose from box to rack graphic user interfaces.
您可以选择从盒子到机架的图形用户界面。
The box GUI is suited for vertical displays while the rack GUI is logically at ease with widescreens.
box GUI适合于垂直显示,而rack GUI在逻辑上可以轻松使用宽屏。
Inphonik PCM2612 Retro Decimator Unit v1.0.1 x64 VST AU AAX WiN MAC LiNUX [FREE] screenshot
Inphonik PCM2612 Retro Decimator Unit v1.0.1 x64 VST AU AAX WiN MAC LiNUX[免费]屏幕截图
Digital is the new vintage
数码是新的佳酿
Modern music styles that are composed in a digital environment evolve in a paradox: powered by highly capable and transparent digital converters, they rely on effect simulations to add imperfections and get a vintage soul. Either in an analog or digital fashion, the induced sonic flaws give charm and character to a sound signal that’s otherwise too perfect or too cold.
在数字环境中创作的现代音乐风格在一个悖论中演变:由高性能和透明的数字转换器提供动力,它们依靠效果模拟来增加不完美,获得复古的灵魂。无论是以模拟还是数字的方式,所产生的声波缺陷都会给过于完美或冰冷的声音信号带来魅力和个性。
Is digital decimation of the ’90s the new vintage? We think it is!
上世纪90年代的数字抽取是新的经典吗?我们认为是的!
Key features:
主要特点:
32-steps scalable 8-bit decimation
32步可扩展8位抽取
Dry / Wet level knob
干/湿液位旋钮
Stereo / Mono switch
立体声/单声道开关
Switchable output filtering between Legacy (modeled after the Sega Genesis Model 1 amp output circuitry) and Crystal Clear (purely digital)
传统(仿照世嘉Genesis 1型amp输出电路)和晶莹剔透(纯数字)之间的可切换输出滤波
Graphical interface scaling options (1x, 1.5x, 2x)
图形界面缩放选项(1x、1.5x、2x)
Switchable graphical form factor (vertical box or horizontal rack)
可切换图形形状因子(垂直盒或水平机架)
Low CPU usage
CPU使用率低
Our first native Linux and Apple Silicon plug-in
我们的第一个本机Linux和Apple Silicon插件
You may remember (if you're as old as we are) how hearing an audio sample in a videogame during the 90's was simply out of this world. It was nothing less than an exciting avant-goût of the future, and the overly-presence of the 8-bit resolution and aliasing due to modest sample rates couldn't mask the amazement. Even more, it was associated with the delight of accessing new voices and sounds on our favorite games. The PCM2612 brings back these memories when applied to voices or drums parts.
你可能还记得(如果你和我们一样老的话)在90年代,在电子游戏中听音频样本是多么的与众不同。那不过是一次激动人心的前奏û未来的t,以及由于适度的采样率而导致的8位分辨率和混叠的过度存在并不能掩盖这一惊奇。更重要的是,它与在我们最喜爱的游戏中获得新的声音和声音的乐趣联系在一起。PCM2612将这些记忆应用于声音或鼓部件时带回。